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Old Jul 23, 2008, 10:01 PM // 22:01   #181
Krytan Explorer
 
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Quote:
Originally Posted by A11Eur0
1: Yes, but if they don't cast it on themselves, but on something ELSE...notice "target ally". Reading comprehension > you.

2: Guess so.

3: I've seen up to 5 hidden treasures in the spider areas. That's about half.

4: Just because you haven't experienced it doesn't mean it doesn't happen. I run higher HP on my 600 than the average I've seen in my time spent as a smiter. I've been told by my smiters that they're impressed that I max out their smites. So I know I'm killing at the same rate you are. maybe there's something you're holding back to prevent looking like you're wrong?



Some dungeons have rare items that are only obtained by their respective end chests. Frog scepter, emerald blade, clockwork scythe, etc. If we're referring to CoF...well there's the Ruby Djinn polymock piece, best drop from CoF end chest. Either way, there's also all the drops you get during the run, the hidden treasures with possibilities of gems, in COF there's diessa chalices and rin relics...1k/2k each respectively. And the run isn't 5k, it's 2k.
Lol....right

1. Yes i can read, but if you've ever started to wand them then more often than not they cast RoD on themselves, im not saying that wanding banshee's is a fail safe way of making sure the smiter doesnt die, im just saying it takes and edge off the damage returned to him/her.

3. there are 2 sides to the spider areas...the most ive ever seen is a chest a peice...not 5..even reading the wiki entry of CoF shows that there can be a MAXIMUM ( as they are randomly placed) of 3 in the spider area(s) .. 5 is exaggerating a bit.

4. I can easily exceed 800HP as a '600' in CoF. I'm not holding back anything, just giving the info from my experinces. The only times i get intrupted is sometimes if i havent casted SoA before crypt goul gets to me they every so often intrupt it, but thats not a concern as i have bond covering.
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Old Jul 23, 2008, 10:41 PM // 22:41   #182
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1: Sure it's not failsafe, but odds are the highest spike of RoD is in the early stages of the aggro where everything's hitting you except for the couple of casters, RoD spam everywhere, there's plenty of energy to do it, etc. you can't mediate that with wanding the banshees, sorry. If you take more than two banshees in one aggro, the smiter is going to hurt.

2: I've seen 2 in each, have heard there have been 3 on occasion. how do you know if you never try it? Plus there's almost always a locked chest or two in those areas. People want spiders in their runs, there's a reason for that. Highest ratio of treasure to enemy in the entire dungeon.

3: I 600 with 845hp religiously. I only really use MoR with the above-mentioned spiders. You can't kill the spiders with a monk tank without MoR...they'll interrupt the second cast of spirit bond guaranteed. then you're dead in the water and the spiders have a huge patrol zone...so you're looking at a party wipe to rez, and passengers don't like that sort of thing.

Last edited by A11Eur0; Jul 23, 2008 at 10:45 PM // 22:45..
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Old Jul 24, 2008, 07:38 AM // 07:38   #183
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RoD doesnt trigger in regards to 'highest spike' it triggers when that person is hit just like RoF works that way, so if you wand someone who has RoD on them then the damage return is back to you not the caster, if i run into an agro already 'looking' at a banshee i can i) know if its casting RoD and ii) wand it, though it can be spammed easily, like i said once you start wanding it more often than not self casts therefore easing up some pressure off the smite.

Like i said quite a few posts ago, 2 banshees and the smiters sig of devotion is sufficent to self heal, therefore not requiring passenger heals.

I do do spiders, without MoR, though they enjoy intruping it is doable, the reason why i mentioned not needing MoR in the first place is so if you want to run CoF with just you and your hench, you're self sufficent as you also have LOD
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Old Jul 24, 2008, 09:35 AM // 09:35   #184
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Quote:
Originally Posted by Tutis Evito
1. [reversal of damage] RoD triggers on hit, so if they cast, you wand, you gain the damage back, not the smiter.

yes, same as my experience

2. guess i am lucky. guess not, i have no problem with daggers at all too. by just casting SoA just in front of them

3. I do run spiders, but the spiders have 1 sometimes 2 chests, that isnt half. i always LOD... hidden chests dont bother me

4. never experienced this. odd same like 2.
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Old Jul 24, 2008, 10:27 AM // 10:27   #185
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i'm sorry, but if you can't 2 man the CoF, you need to quit monking

9 expert salvages gets me a 16/16 hero who can keep himself alive
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Old Jul 24, 2008, 03:31 PM // 15:31   #186
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I haven't done a run there (just h/h or teamed it), but if you're saying most of the runners are charging 2k AND requiring assistance from the group being run, then that's not the standard fee, that's the reduced fee. The standard fee should probably be more like 3 or 4k then and not the other way around. I think most peope doing that though would probably just pay the reduced fee and help, hence nobody is offering to run it (unassisted) for the standard fee. Alternatively, since most people may be willing to help out for the reduced fee, maybe even the unassisted runners are discounting their fees to get some business.
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Old Jul 24, 2008, 06:14 PM // 18:14   #187
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Here's a tip : get the smiter to take a hero healer.

Only, that reduces overall drops for humans and gives you something else to QQ about...

Also, CoF is a crap way to make money running, AtfH is much faster and more profitable.

CyberNigma, 2k is the standard fee and some runners do run this unassisted. They're just few and far between, so everyone seems to pay the same.

Last edited by enter_the_zone; Jul 24, 2008 at 06:17 PM // 18:17..
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Old Jul 25, 2008, 01:22 AM // 01:22   #188
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Quote:
Originally Posted by Tutis Evito
RoD doesnt trigger in regards to 'highest spike' it triggers when that person is hit just like RoF works that way, so if you wand someone who has RoD on them then the damage return is back to you not the caster, if i run into an agro already 'looking' at a banshee i can i) know if its casting RoD and ii) wand it, though it can be spammed easily, like i said once you start wanding it more often than not self casts therefore easing up some pressure off the smite.

Like i said quite a few posts ago, 2 banshees and the smiters sig of devotion is sufficent to self heal, therefore not requiring passenger heals.

I do do spiders, without MoR, though they enjoy intruping it is doable, the reason why i mentioned not needing MoR in the first place is so if you want to run CoF with just you and your hench, you're self sufficent as you also have LOD
I never said it "triggers on highest spike"...where did you learn to read? I said you get the highest spike of RoD from the initial aggro where the energy reserves of the banshees are highest, and you have the most damage being dealt to the warrior/dervishes by the smites. The Banshees cast their RoD on these enemies, not themselves, until they're the only ones left alive and they're taking the highest DPS (i.e. attacking you AND being attacked by you).

You must take spiders slowly if you can do them without being interupted every cast. Me, when I run, I run fast. on the right side, I MoR, ps, sb, spirit bond and get both popup groups at once. That requires a few SB's before they're down to few enough where I can time SB casts between attacks.

You must also take other groups slowly...I aggro as much as I can to make the run go by faster. That means 2-3 groups of undead, meaning up to 4 banshees at once. So in exchange for a half hour run instead of 45 minutes, the passengers should bring a heal for my smiter. It's something I advertise and I never disappoint.
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Old Jul 25, 2008, 01:40 AM // 01:40   #189
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To me, I'm paying for the run so I don't have to deal with the mission. If I'm participating, it's eliminating the whole purpose of getting "ran" when I actually have to participate.

I was going to get a few areas vanquished for me, just because I'd rather afk for 3 hours than spend it actually playing and just have one area vanquished. I checked the "services" area of Guild Wars Guru for vanquishing runs, and it's like "18k for this area, but you have to help", and I just think "wow, I'm paying 18k for basically nothing then."

Basically, if you are participating in the run, it should be free.
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Old Jul 25, 2008, 01:44 AM // 01:44   #190
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People like you always want something for nothing. Two clicks then free ride through a hard mode 3-level dungeon? Give me a break.

As for vanquishing an area...that depends on the level of help you're required to do. if you can do it yourself cheaper, by all means I won't cry about it. There's always someone else willing to heal and pay.

I guess the runner should LoD and supply lockpicks to all passengers as well?
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Old Jul 25, 2008, 01:53 AM // 01:53   #191
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Quote:
Originally Posted by Kanyatta
To me, I'm paying for the run so I don't have to deal with the mission. If I'm participating, it's eliminating the whole purpose of getting "ran" when I actually have to participate.

I was going to get a few areas vanquished for me, just because I'd rather afk for 3 hours than spend it actually playing and just have one area vanquished. I checked the "services" area of Guild Wars Guru for vanquishing runs, and it's like "18k for this area, but you have to help", and I just think "wow, I'm paying 18k for basically nothing then."

Basically, if you are participating in the run, it should be free.
I totally agree, if you're getting runned, then you're paying to get runed. Correct? (duh,)

but if you're particapting in the run then you're not so much as getting runed as HELPING the runner to run.

And that is a completely different idea than getting runed. Get runned or HELP the runner to run, they're different in every shape and form.

To say the very least one should get a 50% price discount for the run, since one is playing an active role in the mission, while when one is getting runed, one shouldn't do anything other than die to allow people to afk for a while. (look at the older runs, i MIGHT BE WRONG, but i'm pretty sure there's at least one run where the players suicide to prevent a afk jam)
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Old Jul 25, 2008, 07:56 AM // 07:56   #192
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Quote:
Originally Posted by A11Eur0
I never said it "triggers on highest spike"...where did you learn to read? I said you get the highest spike of RoD from the initial aggro where the energy reserves of the banshees are highest, and you have the most damage being dealt to the warrior/dervishes by the smites. The Banshees cast their RoD on these enemies, not themselves, until they're the only ones left alive and they're taking the highest DPS (i.e. attacking you AND being attacked by you).

You must take spiders slowly if you can do them without being interupted every cast. Me, when I run, I run fast. on the right side, I MoR, ps, sb, spirit bond and get both popup groups at once. That requires a few SB's before they're down to few enough where I can time SB casts between attacks.

You must also take other groups slowly...I aggro as much as I can to make the run go by faster. That means 2-3 groups of undead, meaning up to 4 banshees at once. So in exchange for a half hour run instead of 45 minutes, the passengers should bring a heal for my smiter. It's something I advertise and I never disappoint.
If this is going to come down to personal attacks then i'm not going to bother to reply. My orginal statement was showing that CoF can be done do easily and quick enough not to require additional healers. It was never intended to get into an in depth disussion on personal tactics and techniques...but when a discussion comes down to personal attacks which you've putr across more than once, then the discussion has broken down.

Most replies coming out now are the same as we already have and this is going in circles. Topic needs to be closed.
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